Version 0.9.31b is out


Another maintenance update is live for Fantasy Battles, guys. More bugfixes, performance optimizations, stuff like that. Windows builds are now utilizing DirectX 12 by default. Although its support is marked as experimental in Unity, I haven't encountered any issues during the testing phase, so it should be fine. In case DirectX 12 is unavailable for some reason, DirectX 11 will be used as a fallback. You can also force it by adding "-force-d3d11" flag to the launch command (for example, via shortcut).

Release notes:

  • Switched Windows builds to Direct3D 12 by default, with Direct3D 11 as a fallback option
  • Switched to the new Unity pooling system for better performance and memory management
  • Redone pathfinding from scratch with Unity Job system and Burst compiler, which should significantly increase performance
  • Optimized shadows rendering
  • Fixed smaller bugs here and there

Files

fantasy-battles-win-beta.zip 677 MB
Version 0.9.31b Dec 25, 2021
fantasy-battles-mac-beta.zip 687 MB
Version 0.9.31b Dec 25, 2021
fantasy-battles-linux-beta.zip 678 MB
Version 0.9.31b Dec 25, 2021

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