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Devlog
Version 0.9.38b is out
May 23, 2023
by
Victor Lapin
Hey guys, it's been over a year since the last update, so I'm going to release the cat from the bag - I'm out of ideas for this game. All existing content works fine for my taste, and I'm not sure whe...
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Version 0.9.37b is out
April 14, 2022
by
Victor Lapin
1
Just a small maintenance update, I've migrated the game to the latest and greatest Unity 2021.3 LTS version, and also fixed several really small bugs. No new functionality in this build, it should jus...
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Version 0.9.36b is out
February 28, 2022
by
Victor Lapin
1
Another small update that fixes a couple of AI bugs I've discovered recently. Release notes: Fixed bug in AI behavior tree, which caused incorrect reaction to unit's death by a trap Fixed bug in AI be...
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Version 0.9.35b is out
February 21, 2022
by
Victor Lapin
1
Very small update this time. I've encountered a stupid bug in Necromancer's Unrest ability (incorrect spawning position for the Skeleton), this build fixes it. Release notes: Fixed rare bug in Necroma...
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Version 0.9.34b is out
February 17, 2022
by
Victor Lapin
1
Another incremental build is up, guys! No visual changes this time, but under the hood much has changed. Notably, Fantasy Bot, my AI script, now uses behavior tree for decision making. The process of...
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Version 0.9.33b is out
January 23, 2022
by
Victor Lapin
And another maintenance update is up. Fixes, fixes and then some more fixes. Release notes: Reverted Windows builds back to Direct3D 11, due to visual glitches Overhauled and optimized in-game tooltip...
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Version 0.9.32b is out
January 12, 2022
by
Victor Lapin
Another maintenance update has gone live. This time my main concern was memory management, so I've refactored a couple of things with that in mind. Namely, I've used Unity Addressables system for asyn...
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Version 0.9.31b is out
December 25, 2021
by
Victor Lapin
Another maintenance update is live for Fantasy Battles, guys. More bugfixes, performance optimizations, stuff like that. Windows builds are now utilizing DirectX 12 by default. Although its support is...
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Version 0.9.30b is out
October 29, 2021
by
Victor Lapin
Hey guys, another maintenance update is here. I've switched to the latest and greatest Unity 2021.2 platform, and I really hope it will bring some performance improvements. Also, some more performance...
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Version 0.9.29b is out
October 08, 2021
by
Victor Lapin
Finally, after long break (holidays included), new beta update is here, guys. Enjoy new arena and minor quality of life updates. Release notes: Added short release notes to the game itself Added new D...
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Version 0.9.28b is out
August 21, 2021
by
Victor Lapin
Hey guys, another small incremental update is live! Meet new neutral units, enjoy the new unit movement speed tweaks and have a peek at enemy stats. Release notes: Capped army size at 10 units (to pre...
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Version 0.9.27b is out
August 10, 2021
by
Victor Lapin
Another bunch of small fixes and improvements on the way, we're continuing to polish the game, but there's always something more to do. Release notes: Implemented dead unit fall down if it's outside a...
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Version 0.9.26b is out
July 30, 2021
by
Victor Lapin
And another small update is now live! Some more bug fixes and small features to the table. Release notes: Added turn counter to the battlefield (with a possibility to add 'hold for X rounds' kind of o...
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Version 0.9.25b is out
July 25, 2021
by
Victor Lapin
Another small update for Fantasy Battles is here, guys. No awesome new features, no new stuff, just quality of life and bug fixing changes. Release notes: Fixed charmed unit getting rest after expirat...
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Version 0.9.24b is out
July 13, 2021
by
Victor Lapin
Hey guys, new update is here! Discover new neutral units, but be careful: Nagas are able to curse their opponents and apply attack bonus penalties. Release notes: Added 4 more neutral units to be spaw...
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Version 0.9.23b is out
July 06, 2021
by
Victor Lapin
This is a small update, addressing one particular scaling bug and removing the possibility to get advantage in multiplayer battles. Release notes: Made enemies and consumables hidden during unit selec...
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Version 0.9.22b is out
July 02, 2021
by
Victor Lapin
Hey guys, another update is here, this time it's about polishing and optimizing stuff. Release notes: Applied several optimization for Photon network engine Optimized battle start process (removed lag...
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Version 0.9.21b is out
June 27, 2021
by
Victor Lapin
Another smaller update is up guys! Couple of issues fixed here and there, no big changes and no new features. Release notes: Fixed several localization glitches Capped unit max evasion at 80 instead o...
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Version 0.9.20b is out
May 30, 2021
by
Victor Lapin
Guys, remember when I said no more big updates? Well, I lied. Pretty big update this time, might be a little bugged, though initial tests were good. Release notes: Added post processing visual effects...
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Version 0.9.19b is out
May 21, 2021
by
Victor Lapin
Hey guys, another small bugfix update is here. We're at the feature freeze state for 1.0 milestone, so no more big content updates planned before the main release. Release notes: Fixed charmed units g...
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Version 0.9.18b is out
May 12, 2021
by
Victor Lapin
New beta is out guys, pretty small update this time, mostly with one particular bugfix. Release notes: Fixed camera controls bug introduced in previous build Added visual indicators of aura abilities...
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Version 0.9.17b is out
May 06, 2021
by
Victor Lapin
Hey guys, new beta of Fantasy Battles has arrived. Small improvements this time, no big changes or new features. As always, have fun! Release notes: Fixed camera controls not being disabled during cin...
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Version 0.9.16b is out
April 29, 2021
by
Victor Lapin
Guys, next beta version of Fantasy Battles is out, and it's turned to be a big one. Bug hunt is still ongoing, there might be some occasional weird stuff happening, but we're getting there. Release no...
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Fantasy Battles is live!
April 24, 2021
by
Victor Lapin
The time has come - download links are open for Fantasy Battles 0.9.15b. Feel free to try our game. Also, version 0.9.16b is on the way with some more visual goodies. Have fun guys!...
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Version 0.9.15b is out!
April 19, 2021
by
Victor Lapin
#update, #beta
Hey guys, I've released the new version 0.9.15b, which brings a couple of QoL updates and bugfixes and one new visual feature - weather effects. Now every arena has its own distinctive weather effect...
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Preparing the early access for Fantasy Battles
March 11, 2021
by
Victor Lapin
1
Hello out there everybody! I've spent last couple of days preparing my very first passion project, Fantasy Battles, to be published here on Itch. Of course, I'm really excited about it. But I get even...
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